File kernel/src/modelingTools/PluggedObject.hpp#
Go to the source code of this file
utilities for plugin definition to compute matrices or vectors from user-defined functions.
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class PluggedObject
- #include <PluggedObject.hpp>
Class to deal with plugged functions.
A plugin is a C-function defined in some external file.
This object handles a function pointer to this C-function.
Subclassed by SubPluggedObject
Public Functions
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PluggedObject()
Default Constructor.
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PluggedObject(const std::string &name)
Constructor with the plugin name.
- Parameters:
name – a std::string of the form “fileName:functionName”, without an extension for pluginFile
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PluggedObject(const PluggedObject &PO)
Copy constructor.
- Parameters:
PO – a PluggedObject we are going to copy
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inline bool isPlugged() const
bool to checked if a function is properly connected to the current object
- Returns:
a boolean, true if fPtr is set
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virtual ~PluggedObject()
destructor
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void setComputeFunction(const std::string &pluginPath, const std::string &functionName)
Connect a function to fPtr.
- Parameters:
pluginPath – name of the file where the function is defined (WITH extension)
functionName – name of the function to be connected
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void setComputeFunction(const std::string &plugin)#
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void setComputeFunction(void)
Connect _pluginName to fPtr.
Warning
_pluginName must have been set before !
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inline void setComputeFunction(void *functionPtr)
Connect input function to fPtr.
- Parameters:
functionPtr – a pointer to a C function
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inline std::string pluginName(void) const
Return the name of the plugin used to compute fPtr.
- Returns:
_pluginName (a std::string)
Public Members
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void *fPtr
plug-in
Protected Attributes
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std::string _pluginName#
Plugin name, should be of the form “fileName:functionName”.
Private Functions
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ACCEPT_SERIALIZATION(PluggedObject)#
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PluggedObject()