File numerics/src/FrictionContact/gfc3d_Solvers.h¶
Go to the source code of this file
Subroutines for the resolution of contact problems with friction (3-dimensional case).
Typedefs
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typedef void (*SolverGlobalPtr)(int, int, double*, int*, double*)¶
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typedef void (*PostSolverGlobalPtr)(int, double*)¶
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typedef void (*FreeSolverGlobalPtr)(GlobalFrictionContactProblem*)¶
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typedef void (*ComputeErrorGlobalPtr)(GlobalFrictionContactProblem*, double*, double*, double*, double, SolverOptions*, double, double, double*)¶
pointer to function used to update velocity and compute error
Functions
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void gfc3d_set_internalsolver_tolerance(GlobalFrictionContactProblem *problem, SolverOptions *options, SolverOptions *internalsolver_options, double error)¶
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int gfc3d_checkTrivialCaseGlobal(int dim, double *q, double *velocity, double *reaction, double *globalVelocity, SolverOptions *options)¶
Check for trivial solution in the friction-contact 3D problem.
- Parameters
dim – of the problem
q – global vector (n)
velocity – global vector (n), in-out parameter
reaction – global vector (n), in-out parameters
globalVelocity – the velocity in global coordinates
options – the pointer to the array of options to set
- Returns
int =0 if a trivial solution has been found, else = -1
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void gfc3d_nsgs_wr(GlobalFrictionContactProblem *problem, double *reaction, double *velocity, double *globalVelocity, int *info, SolverOptions *options)¶
Non-Smooth Gauss Seidel solver with reformulation for friction-contact 3D problem.
- Parameters
problem – the friction-contact 3D problem to solve
velocity – global vector (n), in-out parameter
reaction – global vector (n), in-out parameters
globalVelocity – global vector (m), in-out parameters
info – return 0 if the solution is found
options – the solver options : iparam[0] : Maximum iteration number iparam[4] : localsolver choice
0: projection on Cone,
1: Newton/AlartCurnier,
2: projection on Cone with local iteration, dparam[0] : tolerance dparam[2] : localtolerance dparam[1] : (out) error
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void gfc3d_admm_wr(GlobalFrictionContactProblem *problem, double *reaction, double *velocity, double *globalVelocity, int *info, SolverOptions *options)¶
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void gfc3d_nonsmooth_Newton_AlartCurnier_wr(GlobalFrictionContactProblem *problem, double *reaction, double *velocity, double *globalVelocity, int *info, SolverOptions *options)¶
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void gfc3d_proximal_wr(GlobalFrictionContactProblem *problem, double *reaction, double *velocity, double *globalVelocity, int *info, SolverOptions *options)¶
Proximal point solver with reformulation for friction-contact 3D problem.
- Parameters
problem – the friction-contact 3D problem to solve
velocity – global vector (n), in-out parameter
reaction – global vector (n), in-out parameters
globalVelocity – global vector (m), in-out parameters
info – return 0 if the solution is found
options – the solver options : iparam[0] : Maximum iteration number iparam[4] : localsolver choice 0: projection on Cone, 1: Newton/AlartCurnier, 2: projection on Cone with local iteration, 2: projection on Disk with diagonalization, dparam[0] : tolerance dparam[2] : localtolerance dparam[1] : (out) error
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void gfc3d_DeSaxceFixedPoint_wr(GlobalFrictionContactProblem *problem, double *reaction, double *velocity, double *globalVelocity, int *info, SolverOptions *options)¶
Fixed Point iteration on De Saxe formulation solver with reformulation for friction-contact 3D problem.
- Parameters
problem – the friction-contact 3D problem to solve
velocity – global vector (n), in-out parameter
reaction – global vector (n), in-out parameters
globalVelocity – global vector (m), in-out parameters
info – return 0 if the solution is found
options – the solver options : iparam[0] : Maximum iteration number dparam[0] : tolerance dparam[2] : localtolerance dparam[1] : (out) error
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void gfc3d_TrescaFixedPoint_wr(GlobalFrictionContactProblem *problem, double *reaction, double *velocity, double *globalVelocity, int *info, SolverOptions *options)¶
Fixed Point iteration on Tresca Friction Cylinder with reformulation for friction-contact 3D problem.
- Parameters
problem – the friction-contact 3D problem to solve
velocity – global vector (n), in-out parameter
reaction – global vector (n), in-out parameters
globalVelocity – global vector (m), in-out parameters
info – return 0 if the solution is found
options – the solver options : iparam[0] : Maximum iteration number dparam[0] : tolerance dparam[2] : localtolerance dparam[1] : (out) error
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void gfc3d_nsgs_velocity_wr(GlobalFrictionContactProblem *problem, double *reaction, double *velocity, double *globalVelocity, int *info, SolverOptions *options)¶
Non-Smooth Gauss Seidel solver for friction-contact 3D problem with iteration on velocities.
- Parameters
problem – the friction-contact 3D problem to solve
velocity – global vector (n), in-out parameter
reaction – global vector (n), in-out parameters
globalVelocity – global vector (m), in-out parameters
info – return 0 if the solution is found
options – the solver options : iparam[0] : Maximum iteration number dparam[0] : tolerance dparam[2] : localtolerance dparam[1] : (out) error
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void gfc3d_nsgs(GlobalFrictionContactProblem *problem, double *reaction, double *velocity, double *globalVelocity, int *info, SolverOptions *options)¶
Non-Smooth Gauss Seidel solver for friction-contact 3D problem.
- Todo:
Implement ProdTransSBM
Improve the splitting Algorithm with a smaller granularity
Use a global projection perhaps
- Parameters
problem – the friction-contact 3D problem to solve
velocity – global vector (n), in-out parameter
reaction – global vector (n), in-out parameters
globalVelocity – global vector (m), in-out parameters
info – return 0 if the solution is found
options – the solver options : iparam[0] : Maximum iteration number iparam[4] ; local strategy dparam[0] : tolerance dparam[2] : localtolerance dparam[1] : (out) error
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void gfc3d_ACLMFixedPoint(GlobalFrictionContactProblem *problem, double *reaction, double *velocity, double *globalVelocity, int *info, SolverOptions *options)¶
Solver based on the fixed-point iteration proposed by Cadoux for friction-contact 3D problem.
- Parameters
problem – the friction-contact 3D problem to solve
velocity – global vector (n), in-out parameter
reaction – global vector (n), in-out parameters
globalVelocity – global vector (m), in-out parameters
info – return 0 if the solution is found
options – the solver options : iparam[0] : Maximum iteration number iparam[4] ; local strategy dparam[0] : tolerance dparam[2] : localtolerance dparam[1] : (out) error
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void gfc3d_AVI_gams_path(GlobalFrictionContactProblem *problem, double *reaction, double *velocity, int *info, SolverOptions *options)¶
solver using PATH (via GAMS) for friction-contact 3D problem based on an AVI reformulation
- Parameters
problem – the friction-contact 3D problem to solve
velocity – global vector (n), in-out parameter
reaction – global vector (n), in-out parameters
info – return 0 if the solution is found
options – the solver options
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void gfc3d_AVI_gams_pathvi(GlobalFrictionContactProblem *problem, double *reaction, double *velocity, int *info, SolverOptions *options)¶
solver using PATHVI (via GAMS) for friction-contact 3D problem based on an AVI reformulation
- Parameters
problem – the friction-contact 3D problem to solve
velocity – global vector (n), in-out parameter
reaction – global vector (n), in-out parameters
info – return 0 if the solution is found
options – the solver options
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void gfc3d_nonsmooth_Newton_AlartCurnier(GlobalFrictionContactProblem *problem, double *reaction, double *velocity, double *globalVelocity, int *info, SolverOptions *options)¶
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void gfc3d_VI_ExtraGradient(GlobalFrictionContactProblem *problem, double *reaction, double *velocity, double *globalVelocity, int *info, SolverOptions *options)¶
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void gfc3d_VI_FixedPointProjection(GlobalFrictionContactProblem *problem, double *reaction, double *velocity, double *globalVelocity, int *info, SolverOptions *options)¶
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void gfc3d_ADMM(GlobalFrictionContactProblem *problem, double *reaction, double *velocity, double *globalVelocity, int *info, SolverOptions *options)¶
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void gfc3d_ADMM_init(GlobalFrictionContactProblem *problem, SolverOptions *options)¶
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void gfc3d_ADMM_free(GlobalFrictionContactProblem *problem, SolverOptions *options)¶
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void gfc3d_IPM(GlobalFrictionContactProblem *problem, double *reaction, double *velocity, double *globalVelocity, int *info, SolverOptions *options)¶
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void gfc3d_IPM_init(GlobalFrictionContactProblem *problem, SolverOptions *options)¶
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void gfc3d_IPM_free(GlobalFrictionContactProblem *problem, SolverOptions *options)¶
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void gfc3d_ipm_set_default(SolverOptions *options)¶
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void gfc3d_nsn_ac_set_default(SolverOptions *options)¶
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void gfc3d_aclmfp_set_default(SolverOptions *options)¶
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void gfc3d_admm_set_default(SolverOptions *options)¶