File numerics/src/FrictionContact/FrictionContactProblem_as_VI.h

Go to the source code of this file

Definition of a structure to handle with friction-contact (2D or 3D) problems.


void Function_VI_FC3D(void *self, int n, double *x, double *F)
void Function_VI_FC3D_Cylinder(void *self, int n, double *x, double *F)
void Function_VI_FC3D_Disk(void *self, int n, double *x, double *F)
void Projection_VI_FC3D(void *viIn, double *x, double *PX)
void Projection_VI_FC3D_Cylinder(void *viIn, double *x, double *PX)
void Projection_VI_FC3D_Disk(void *viIn, double *x, double *PX)
struct FrictionContactProblem_as_VI