File numerics/src/FrictionContact/FrictionContactProblem_as_VI.h¶
Go to the source code of this file
Definition of a structure to handle with friction-contact (2D or 3D) problems.
Functions
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void Function_VI_FC3D(void *self, int n, double *x, double *F)¶
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void Projection_VI_FC3D(void *viIn, double *x, double *PX)¶
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void Function_VI_FC3D_Cylinder(void *self, int n, double *x, double *F)¶
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void Projection_VI_FC3D_Cylinder(void *viIn, double *x, double *PX)¶
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void Function_VI_FC3D_Disk(void *self, int n, double *x, double *F)¶
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void Projection_VI_FC3D_Disk(void *viIn, double *x, double *PX)¶
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struct FrictionContactProblem_as_VI¶