File numerics/src/FrictionContact/FrictionContactProblem_as_VI.h#
Go to the source code of this file
Definition of a structure to handle with friction-contact (2D or 3D) problems.
Functions
-
void Function_VI_FC3D(void *self, int n, double *x, double *F)#
-
void Projection_VI_FC3D(void *viIn, double *x, double *PX)#
-
void Function_VI_FC3D_Cylinder(void *self, int n, double *x, double *F)#
-
void Projection_VI_FC3D_Cylinder(void *viIn, double *x, double *PX)#
-
void Function_VI_FC3D_Disk(void *self, int n, double *x, double *F)#
-
void Projection_VI_FC3D_Disk(void *viIn, double *x, double *PX)#
-
struct FrictionContactProblem_as_VI#