File mechanics/src/collision/Contact2d3DR.hpp#
Go to the source code of this file
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class Contact2d3DR : public Lagrangian2d3DR
Subclassed by Bullet2d3DR
Public Functions
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Contact2d3DR()#
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virtual ~Contact2d3DR() = default#
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virtual void updateContactPointsInAbsoluteFrame(const SiconosVector &pos1, const SiconosVector &pos2, const SiconosVector &normal)
Update this contact point information.
- Parameters:
pos1 – Position on ds1 in ds1 frame.
pos2 – Position on ds2 in ds2 frame (or world frame if ds2=null).
normal – Normal in ds2 frame (or world frame if ds2=null).
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inline virtual void preDelete()#
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ACCEPT_STD_VISITORS()#
Private Functions
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ACCEPT_SERIALIZATION(Contact2d3DR)#
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Contact2d3DR()#