File mechanics/src/collision/bullet/BulletR.hpp#

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class BulletR : public ContactR

Public Functions

BulletR()#
inline virtual ~BulletR()#
virtual void updateContactPointsFromManifoldPoint(const btPersistentManifold &manifold, const btManifoldPoint &point, bool flip, double scaling, SP::NewtonEulerDS ds1, SP::NewtonEulerDS ds2)#
void display() const override#
ACCEPT_STD_VISITORS()#

Public Members

SP::btCollisionObject btObject[2]#
SP::btCollisionShape btShape[2]#

Private Functions

ACCEPT_SERIALIZATION(BulletR)#