File mechanics/src/collision/bullet/BulletR.hpp#
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class BulletR : public ContactR
Public Functions
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BulletR()#
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inline virtual ~BulletR()#
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virtual void updateContactPointsFromManifoldPoint(const btPersistentManifold &manifold, const btManifoldPoint &point, bool flip, double scaling, SP::NewtonEulerDS ds1, SP::NewtonEulerDS ds2)#
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void display() const override#
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ACCEPT_STD_VISITORS()#
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BulletR()#