File mechanics/src/collision/bullet/Bullet2dR.hpp#

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class Bullet2dR : public Contact2dR

Public Functions

Bullet2dR()#
inline virtual ~Bullet2dR()#
virtual void updateContactPointsFromManifoldPoint(const btPersistentManifold &manifold, const btManifoldPoint &point, bool flip, double scaling, SP::RigidBody2dDS ds1, SP::RigidBody2dDS ds2)#
ACCEPT_STD_VISITORS()#

Public Members

SP::btCollisionObject btObject[2]#
SP::btCollisionShape btShape[2]#

Private Functions

ACCEPT_SERIALIZATION(Bullet2dR)#