File mechanics/src/collision/bullet/Bullet2d3DR.hpp#
Go to the source code of this file
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class Bullet2d3DR : public Contact2d3DR
Public Functions
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Bullet2d3DR()#
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inline virtual ~Bullet2d3DR()#
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virtual void updateContactPointsFromManifoldPoint(const btPersistentManifold &manifold, const btManifoldPoint &point, bool flip, double scaling, SP::RigidBody2dDS ds1, SP::RigidBody2dDS ds2)#
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ACCEPT_STD_VISITORS()#
Private Functions
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ACCEPT_SERIALIZATION(Bullet2d3DR)#
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Bullet2d3DR()#