File mechanics/src/collision/bullet/Bullet2d3DR.hpp#

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class Bullet2d3DR : public Contact2d3DR

Public Functions

Bullet2d3DR()#
inline virtual ~Bullet2d3DR()#
virtual void updateContactPointsFromManifoldPoint(const btPersistentManifold &manifold, const btManifoldPoint &point, bool flip, double scaling, SP::RigidBody2dDS ds1, SP::RigidBody2dDS ds2)#
ACCEPT_STD_VISITORS()#

Public Members

SP::btCollisionObject btObject[2]#
SP::btCollisionShape btShape[2]#

Private Functions

ACCEPT_SERIALIZATION(Bullet2d3DR)#